TerribleTransit. • 1 yr. ago. Humans are technically the safest pick but Sylvari and Norn are only the tiniest bit behind: they all use the same skeletons and animation rigs and use the same armor models, so instances of armor fitting poorly on one race but being fine on humans are exceptionally rare. However, Sylvari do have some unique

During one of the early EoD missions, the fisherman transporting you by boat has different small talk depending on your race. The charr comment is pure gold. To paraphrase: Fisherman, "So, uh, cats" Commander, "Don't". There's a lot of small changes throughout the story, mostly just little things like dialogue changes.
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The bladed mask (karma item, I think iron marches) is a non-starter non-cultural helm that looks excellent for medium armor charr characters, too. For medium armor, you just want to look for coats with tail holes. SE, Arah, "generic" named exotic (like vatlaaw's coat), CoF, and CoE all look pretty sweet.
Mostly 3 per race. Story. 2 of your choices determine 'the past' and 'the present' of your character, and what story missions you get at level 10 (present issues) and level 20 (issues from your past). Story up to level 30 is also determined by your race. The story of the core game available to free players is rather different in that it has

We are basically talking about a F2P content that requires at leas 2 new maps (the capital, probably located in the dominion of winds, and 1 lvl 1-15 map located around that), probably new animations scripted only for the race (I guess they can use some from Tengu NPCs and copy some from Charr but is still a thing), modeling all the skins

They abandoned the heal/tank/DPS Holy Trinity. Another reason this works (and another thing that makes Guild Wars 2 unique) is the Rally system. Once you run out of health youre knocked down, with PAxO2tu. 495 175 442 86 252 389 104 334 230

guild wars 2 race differences