You don't pick "one" class. you build at least 3 to cover your bases, and go with cheap gear options when you can get away with it. For instance, my Guard runs Firebrand in both PvE and WvW, but I run Full Cele in openworld and Half Cele/Half Minstrel in WvW. I have 2 gear sets for Necro to be either Power Reaper or Condi Scourge.
Rangers are terrible at ST-like protection builds but can easily outdo a Ritualist in a pure damage SoGM-based build. This is especially true if the player is skillful at placing and timing spirits so they take less spike damage. Rangers can often maintain Communing damage spirits far better than a Ritualist.To learn a craft, speak to the relevant master craftsman; they can also answer various questions about the craft, including how to obtain materials or what can be produced. Although a character can only have two disciplines active at a time, they can pay a master craftsman to switch, at cost of 10 copper per level in the target discipline
As a Guardian you will have 3 additional skills above your weapon bar, those are your Virtues, and each of them is serving a different purpose and acts like a signet, with passive effect, and a stronger active component: Virtue of Justice – applies Burning to foes around you. Virtue of Resolve – heals you passively.
The main char has 2 armor sets (medium) + weapons, one heavy, one light and another medium. Except for the main-char, the sets rotate through my characters, depending on my projects/build-ideas. When I have a new idea/project, I usually check the gear-stats I aim for. If I can craft the exotic version easily, I go with that.
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